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81. WTS: CCP 100 Day GTC x 3 - in Sell Orders [original thread]
I have 3 CCP 100 Day Game Time Cards for sale Purchased as gift, however my nephews decided they liked xbox/Wow better My niece is now the sole benficiary of my Last Will and Testament Guess the going price is about 290 Mil so either post he...
- by The Passenger - at 2006.04.13 18:06:00
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82. TX's Poll Threads: Sandwich Fillings.... - in Out of Pod Experience [original thread]
Cheese and Gherkin Vegemite and Lettuce Fish Paste and Lettuce Bannana --> Great 1 hour before playing sport all favourites as a kid and still favourites
- by The Passenger - at 2006.04.07 11:37:00
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83. Bored at work? Time to kill? Critique my skills! - in Skill Discussions [original thread]
Edited by: The Passenger on 29/03/2006 13:26:41 Some comment Drones Combat Drones and boost Drone Interfacing ... getting those to 3 each will give you about 55% more damage on your T1 drones for about 1 days training Electronics Signat...
- by The Passenger - at 2006.03.29 13:25:00
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84. afterburner skill and fuel consumption skills, do they affect mwd? - in Skill Discussions [original thread]
High Speed Maneuvering reduces MWD cap usage ... thats it other than implants Acceleration Control is the only skill that affects both
- by The Passenger - at 2006.03.25 11:15:00
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85. Khanid Fighter - in Skill Discussions [original thread]
pretty good ... but i would add 1 to Intelligence and take 1 off willpower Helps with the support engineering and electronics skills
- by The Passenger - at 2006.03.25 11:11:00
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86. Agents and BPOs - in Missions & Complexes [original thread]
Edited by: The Passenger on 22/03/2006 13:03:36 I think the chances are better if you use RL money and buy ticket in your appropriate regional lottery After winning said lottery ... go to E-Bay and buy all the ISK on offer Then go to Escrow ...
- by The Passenger - at 2006.03.22 13:03:00
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87. Fastest way to spam Missions? - in Missions & Complexes [original thread]
Edited by: The Passenger on 22/03/2006 12:53:50 But make sure you get the permission of your Amarr master first
- by The Passenger - at 2006.03.22 12:46:00
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88. Planning on flyin a zealot - in Skill Discussions [original thread]
Edited by: The Passenger on 18/03/2006 12:27:04 Umm .. a bit more than that To even get into it you need Engineering V Mechanic V Frigate V Spaceship Command V Weapons Upgrades V Assault Ship IV Heavy Assault Ship I And then if you don't wan...
- by The Passenger - at 2006.03.18 12:26:00
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89. Tech 1 - in Skill Discussions [original thread]
Shield Upgrades 1 will allow you to fit the T1 versions Need Engineering 2 and Science 1 to trains Shield Upgrades
- by The Passenger - at 2006.03.14 13:52:00
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90. What is the best set up for an Amar Omen - in Ships and Modules [original thread]
Edited by: The Passenger on 14/03/2006 13:13:25 For Level 2 Missions and NPC Ratting Low Small Repper (maybe med), 2x heat sink, 2 x hardeners Med AB, Webber, Cap Recharger High Guns of choice and missile launcher (I used focused beam but...
- by The Passenger - at 2006.03.14 13:10:00
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91. 2nd account equal to cheating? - in EVE General Discussion [original thread]
I think I will be burning in hell Was a bit excited when I started EVE and have 3 accounts with mains from 3 different races. I sent the 3 accounts down different training paths. Industrial/Mining, Mission Runner/Ratter and a small ship speciali...
- by The Passenger - at 2006.02.24 09:50:00
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92. Amarr Skill planning - in Skill Discussions [original thread]
Specific for Armarr as you mentioned is Cap and Armour Tanking Skills so Other than the standard fitting skills (Engineering, Electronics)you want Cap (found in Engineering)both to 4 asap and 5's eventually Energy Systems Operations Energy Sys...
- by The Passenger - at 2006.02.23 13:25:00
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93. missles - in Skill Discussions [original thread]
Err .. same for Gunnery .... before you can have Med Guns you need small guns at level 3
- by The Passenger - at 2006.01.29 12:14:00
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94. Level 2 'Tech Secrets' (Amarr) - in Missions & Complexes [original thread]
One of the key things is that you will fight 2 Stabber in part 3. These are fast and will orbit at 30k. So a) make sure you have crystals and guns that will be effective at that range. Med focused Beam with Std should cover that. b) Have a Webb...
- by The Passenger - at 2006.01.24 14:15:00
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95. AMARR dilemma - in Ships and Modules [original thread]
Edited by: The Passenger on 12/01/2006 11:16:12 a) Mission running/ratting Punisher (t1 Frig) lows - repper, 2xheat sink, 1xadaptive nano mids - AB + Webber or Cap Recharger Highs - whatever guns you can fit and prefer will do all L1, mos...
- by The Passenger - at 2006.01.12 11:14:00
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96. BPO Market - in Missions & Complexes [original thread]
Actually like the idea .... With 1 change I think they should be BPC's ... make them consumables. Would allow more to be seeded as they would have limited lifespan. Use it up ... "buy" another one
- by The Passenger - at 2005.12.22 16:17:00
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97. The Damsel is gone.. BUT... - in Missions & Complexes [original thread]
Did a mission last night that was basically the same as Damsel except a) No acceleration gate b) The second group of rats were closer to the boss and his escort (need to be careful on aggro) c) The was no Damsel in the Brothel (still got my dancer...
- by The Passenger - at 2005.12.22 12:24:00
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98. Things we all should remember - in EVE General Discussion [original thread]
Signed \o/ Working in IT and having done more than one 'oh s**t now hats gone wrong' implementation CCP have my sympathy and support good job guys
- by The Passenger - at 2005.12.16 09:31:00
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99. Updated Job Openings with CCP Games - in EVE General Discussion [original thread]
Be careful with these job offers guys ... CCP pay in ISK
- by The Passenger - at 2005.12.13 16:38:00
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100. Anyone got training advice for a new player? - in Skill Discussions [original thread]
Edited by: The Passenger on 06/12/2005 20:27:22 ooops yeah ... the learning skills first Frobisher is an alt
- by The Passenger - at 2005.12.06 20:26:00
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